Post 3: Walls: Fixed
Post 2: Walls
Post 1: Planning
Week 1 - 08/07/2024
One of my goals for last semester was getting better at 3D
modeling, since I want to work as a 3D Artist. One of my problems is the lack
of motivation sometimes, as well as not planning the models well before making
them. This affects my overall progress and time management. The ideas that I
have can seem big or small, depending on the amount of detail each of them has.
My main goal is to recreate the city of Chichen Itza, which is one of the most
important cities for the Aztecs, before the arrival of the Spaniards to
America. I want to plan this project, thinking of all the details each building
would have to prevent burning down, or art block, especially since I’ll be
using references from other media on how the city looked like before.
First, I had to identify how big the project is going to be
by identifying all the different elements that I am going to need for the
project. Because of all the elements that I was looking at, I decided to not
give myself any poly counts and make it more about the art, since I want this
piece to be more emblematic and beautiful but having into account the amount of
time that I have to spend with each piece. Because of this, my timeline would
look like this:
- · Week 1 & 2:
o
Looking for references
o
Decide which pieces to make firs
o
Start modeling the easy pieces (modular for the
simplest buildings) and creating the UV pieces along with each model
- · Week 3 & 4:
o
Finish the last modular pieces and their
respective UV (if not finished)
o
Continue with the most complex buildings (higher
rank buildings) and their respective UVs.
o
Start texturing the finished pieces
- · Week 5 & 6:
o
Start modeling all the props that would be
around the scene with their respective UVs
o
Star texturing all the props when finished
modeling
- · Week 7 & 8:
o
Make the main building or center piece with
their respective UVs
o
Start texturing the main piece
o
Finish any other piece that was not done
- · Week 9 & 10:
o
Start modeling trees and plants (this may take
the most time depending on the plant)
o
Start UVing each plant
- · Week 11 & 12:
o
Finished modeling any plant, building, or prop
left
o
Fixing any UV that was broken
- · Week 13 & 14:
o
Build scene into Maya, to see how it would look
o
Bringing the scene different programs, to see
which one is best for this scene
o
Finishing any other model that was not finished
in the previous weeks.
- · Week 15 &16:
o
Make sure every file works into the chosen
program
o
Rendering different shots from each object done
o
Rendering different angles of the final scene
o
Present the final project
The timeline would probably change while going along it. Is
not a set in stone and it may become larger or shorter, depending on how
complicated each object is. If it becomes larger, the number of objects on the
list may shorten. If it becomes shorter, I may add new objects or do another
project if the time allows it.
Reference images gathered:
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